Chris Weeks is a designer of experiences for mobile platforms, with particular expertise in games. He brings an unusual blend of artistic sensibility and technical ability, enabling designs that are elegant and delightful while still being highly usable.
He delights in problem solving, and prides himself in breaking down complex problems to be delivered to the user easily and naturally. He squeezes the most out of the technology at hand, pusing the limits of what it can provide. All without sacrificing style.
The Walking Dead: Outbreak - Free to play mobile game. As UX designer I refined and expanded upon the systems existing in our engine to improve usability and engagement. I made a particular focus of onboarding, resulting in a measurable improvement to early retention.Click/Tap to view case study
Unannounced Title - Free to play mobile game. As UX designer I had the challenge of directing an experience toward a certain target audience as defined by the client, while also presenting a distinctly different gameplay style compared to our previous titles.Click/Tap to view case study
Pacific Rim: Breach Wars - Free to play mobile game. This game was our studio's first foray into publishing. As UX designer and part-time UI implementer, I designed an experience that reflected our studio's own sensibilities in terms of design and best quality graphic presentation.Click/Tap to view case study
WWE Champions - Top 100 grossing free to play mobile game. As UI implementer, I built and rapidly iterated on a UI that pushed the limits of the technological capability of contemporary devices to deliver high level graphic presentation. I also designed interactions that were solidly communicative and responsive while also being thematic and exciting.Click/Tap to view case study
Lego Hidden Side™ - This experimental toy set lets kids build a physical playset out of Lego bricks and then interact with it via an augmented reality app downloaded onto their smart phone. Hidden ghosts and characters are revealed, and interactive games are played in this mixed reality environment. My role was mainly supervisory and consultatory, as a talented member of my team did the bulk of the UX & UI design and implementation. See more information here.
Insite Gettysburg - This site based AR app gives users a first hand view of how the historical battle of Gettysburg actually appeared at the time. For this project, I built assets and constructed scenes in the Unity game engine. I spent time on site to make sure my 3d scenes lined up to the actual landscape against which they would be projected in AR. I also created assets and constructed UI for the app. See more information here.
CFFT-AV - This military training simulation was installed in a specially constructed room designed to simulate a berm in the field from which a forward observer might operate. The trainee wears a high res HMD that projects the virtual landscape in an immersive virtual environment. At the same time, they interact with real physical objects in the room with them, and their virtual representations. I was responsible for building and installing 3D assets to match the real physical objects, as well as building virtual environments and considerations for making the mixed reality environment work together. See more information here.